Category Archives for General Coaching

Switching Field of Play and Crossing Part One

By Gregg Gillies –

Set Up: Size (dependent on strength and skill of your players) at least 8-10 players plus GK (in the progression). 6 player set up, as seen in diagram 1 below. Have at least 8, with an extra player behind Player #1 and Player #4. If you have more than 8, you can put players behind any of the other spots. As seen in Diagram 1, you can use mannequins for the middle players to check away from and receive passes. You can also simply use corner flags or cones.

The Drill:
Players #1 and #4 each start with a ball. Players #5, 6 and 1 mirror players 2, 3, and 4 below. For the players to understand how this fits into a game, these can be either backs or midfielders. Player #1 plays to Player #2 (this is like a fullback playing to an outside midfielder if that helps your players visualize). Player #3 starts at the manniquin and checks back into open space to support Player #2 when the ball is received.

Player #3 opens up, let’s the bal roll across the body and takes the first touch with the left foot. Player #4 checks back to support and receive a pass from Player #3 (this pass should be with the right foot). The sequence starts again with Player #4 playing up the field to Player #5 the same way Player #1 passed to Player #2. Player #5 is in the Player #2 role and Player #6 is in the Player #3 role.

Depending on the skill level of your players, you may initially perform this drill with only one ball, starting at Player #1. Once they understand the drill and absorb the important details, such as checking into space, you can start with a ball at Player #4 and Player #1.

Each player follows their pass. Diagram 2 shows the completion of the passing sequence.

Diagram 1 (set up)

Diagram 2

Diagram 3

Progression: Diagram 3 and Diagram 4 adds a fourth player to the mix. Now you’re working with a backline or midfield that has four players. The drill continues in the same manner.

Diagram 4

Coaching Points
The central player needs to start next to the manniquin (or cone) and drop into the support space to receive the pass facing forward. In the diagrams above, this would mean opening up and receiving with the left foot and then passing with the right foot.

When the central player takes that first touch, the outside player needs to drop back, open up their body and also take their first touch facing forward.

Make sure the players open up, receive with the proper foot and pass with the proper foot. In going left to right, the receiving touch should be with the left foot and the pass should be with the right foot.

The details are very important in a drill like this. The timing of the checks into space, the quality of the first touch, as well as the correct foot, the accuracy of the passes, as well as which foot makes the pass.

Opem up and receive with the back foot.

Progression/Variation
Switch direction of the drill. Now the first touch is with the right foot and the pass is with the left foot.

The next progressio is to make this drill more functional by going in one direction and adding crossing and finishing as well. There will also need to be a goalie.

Now the four players involved are facing a goal and they will switch the field from one side to the other before the outside player dribbles down the line and crosses the ball.

Diagram 5

As you can see in Diagram 5 the ball goes across the field to the outside midfielder who dribbles forward, changes direction back, and plays a backwards pass to a supporting central midfielder. This midfielder plays the ball to the other central midfielder who completes the switch by playing out wide to the other outside midfielder.

This player dribbles foward to the corner and crosses the ball for a teammate to run onto.

Coaching Points
When the first outside mid dribbles forward (in diagram 5 this is the right outside midfielder), the other players move forward with him, just as in a game. When the outside mid makes his cut with the ball (as if protecting the ball from a defender), the inside midfielder needs to check back into a good support position to receive the pass.

Be sure and switch the direction so crosses come from both sides of the field.

As you can see in Diagram 6 below, the other midfielders all make specific runs. The two central midfielders cross each other with one going near post and the other going far post. The outside mid makes a late run for any cross that comes all the way through or over the central players.

Diagram 6

By Gregg Gillies

Gregg Gillies is a nationally licensed coach through the USSF and is a Youth Athlete Development Specialist and Head Coach at Mount Laurel United Soccer Club, where he currently coaches a u14 girls team, the MLU Raptors. He also is the owner of www.NoLimitsSoccerTraining.com, where his focus is on maximizing a player’s individual technical skills, soccer IQ, and overall athletic development.

3v2 to 4v3 Transition to Goal

By Gregg Gillies –

Set Up: Size (45 x 35 depending on age, skill level, etc. – can be brought down as far as 30 x 25) Depending on your technical and tactical focus as well as equipment available this can be played with small goals or full size with goalies.

See diagram 1 below for the set up of each “team.” Each team goes for either a set number of rounds, like 10, or a set time period, like 6 minutes before switching. Keep score and give the losers something to do.

The black team has three lines, one on each side of the goal and one out wide. The yellow team has a line on each side of their goal, and two players out wide at midfield.

Diagram 1

The Drill: As seen in diagram 2 (below), player 1 (in black) passes to player 2. Player 2 dribbles inside while player 1 overlaps player 2. Player 3 runs into the field of play while players 5 and 6 (defenders in yellow) come out to defend.

After the initial pass and overlap, it proceeds as a normal 3v2 to goal.

If a goal is scored or the ball goes out of bounds, the attack is over. The black players rotate amongst their three lines. The yellow players rotate amongst their four lines.

If the defenders win the ball (or the goalie makes a save if you are playing with goalies), yellow can immediately counter by playing wide to player 4 or player 7 in a 4v3 counterattack.

All lines for both teams should rotate after each round, even if yellow doesn’t win the ball and counter. So even though players 4 and 7 may not be involved in a round .they should still move to the next line. If they don’t they could get stuck doing nothing for awhile if the defense doesn’t win the ball often. Keep the players moving and playing!

Diagram 2

Diagram’s 3 and 4 are the continuation of a successful attack by the black team.

In diagram 3, the wide player continues to dribble into the middle of the field and plays wide to player 3. After the overplap, player 1 continues a diagonal run across the field, giving player 2 an option to play a pass down the line. Diagram 4 shows the finish.

Diagram 3

Diagram 4

In diagram 5, you see the transition to the 4v3. A yellow defender intercepts a pass and passes out wide, bringing the wide player on the other side into the game as well. Black now needs to quickly get organized and transition back behind the ball to stop the 4v3 counterattack.

Diagram 5

Coaching Points:
• Taking advantage of numbers up with speed of play via quick passing and runs off the ball.
• Counterattacking ability
• Timing of runs
• Variety of runs. It shouldn’t always be vertical runs up the field. This is why the drill starts with a mandatory dribble in to the center from wide and an overlap.
• Challenging players 1v1. Numbers up in a 3v2 should give players space and opportunity to challenge 1v1.
• Good decision making
• Defending numbers down
• Quickly getting organized and back as a defense when you lose the ball in the 3v2
• Closing people down
• Cutting off angles
• Communication
• Timing, vision, awareness, anticipation, speed of play and accuracy and weight of the pass are extremely important.

Progressions / Variations
Depending on your focus, as well as the team’s skill level and age, you can regress this drill and make it a 2v1 with a 3v2 transition. Just eliminate one of the two lines (one per team) next to the goals. For less experienced, skilled or younger teams, this can make things easier by reducing the number of options available so they aren’t overwhelmed by the decision making process.

To encourage speed of play and make it more difficult, set a time limit for the attacking team such a 6 or 10 seconds.

Another progresion is to make all finishes one touch.

If you want to encourage 1v1 play, then maybe a player needs at least three touches before shooting.

Many younger players struggle with varying their runs and have a tendancy to go straight up and down the field. Starting with an overlap and a wide player dribbling inside is designed to teach other options. By doing so at the beginning of a competitive drill, you can get technical and tactical work unopposed but at game speed.

You can start the drill with any number of different pass and run combinations. Maybe player 1 plays a lateral ball to player 3 while player 2 makes a diagonal run to receive from 3 while player 1 overplaps player 2.

Maybe player 1 just plays a quick give and go with player 2. This is a good way to use patterns of play within a game, at game speed but without real defensive pressure.

A bigger field will give them more room to be successful and will also double as a conditioning game. If you make the field narrower, quick, accurate combination play becomes more important.

By Gregg Gillies

Gregg Gillies is a nationally licensed coach through the USSF and is a Youth Athlete Development Specialist and Head Coach at Mount Laurel United Soccer Club, where he currently coaches a u14 girls team, the MLU Raptors. He also is the owner of www.NoLimitsSoccerTraining.com, where his focus is on maximizing a player’s individual technical skills, soccer IQ, and overall athletic development.

Attacking Play and Finishing Around The Box

By Gregg Gillies –

Set Up: Size (25 x 20 yards) at least 12 players plus 2 GK

The Drill: Two teams (black and yellow). Each team has 2 players on the field of play. Each team also has two players on the outside of the cones, on the offensive half only.

Both teams have two players on the endline, one on each side of the goal. These players are in the offensive half. In other words, as seen in diagram 1 below, the team in black is shooting on the goal that has their teammates standing next to the goal. Yellow is shooting on the goal with the the yellow players on the endline.

Play 2 v 2 in the middle with each team having 4 outside players they can pass to. Only the 2 players in the middle can score. Offensively speaking, the drill uses 6 attacking players similar to the front 6 of a 4-4-2 with the 2 in the middle being the central midfielders. The two out wide are the outside midfielders.

The two on the endline are like back to goal forwards. While having them on the endline is somewhat unrealistic the positives out way the negatives as there are a lot more scoring opportunities with them there. To help the players understand it visually, think of them as players who got endline and are playing cut back crosses.

Limit the outside players to one or two touches. With two touches the ball can’t stop moving. If they are skilled enough make it one touch.

Outside players can play to outside players.

Make sure there are a number of balls in each goal.

Winners stay on. Losers rotate. The 2 players on the field go to the endline. The two endline players rotate to the wide positions and the wide players move on to the field and play. See diagram 3 below.

The winners race back and grab a ball out of their own net and begin play. They do NOT wait for the yellow team to get organized.

This is a high tempo, competitive attacking game. As the players get used to the game, there should be a lot of shots and goals. In order to keep things moving, consider a time limit. If neither team scores in a minute, or 90 seconds or two minutes, make both teams rotate. Call out which team gets the ball.

Here is an example of combination play using the outside players.

Diagram 3 (This is the rotation example with the black team scoring)

The two players in black go back to get a ball out of their goal. For yellow, the players in the middle go to the endline. The endline players go out wide and the wide players come inside to defend.

Coaching Points
Finding shooting angles. Except for the younger age groups, almost anywhere on the field of play is a shooting opportunity, with only 25 yards from goal to goal. They don’t need to dribble by a player, they just need to use a fake or feint to create a shooting angle around the defender.

Making runs. The two players in the middle should never be standing still.

Variety of runs. It shouldn’t always be vertical runs up the field. The two players in the middle shouldn’t always be on one side of the field.

Using the outside players. Players, especially younger ones, have a tendency to ignore outside players or neutral offensive players, which negates the entire reason for having them. Encourage the 2 in the middle to use the outside players to help them create more chances.

High tempo
Communication
Quick combination play
Vision, awareness and anticipation. If players don’t get their heads up and think ahead, they will not be able to work together to create scoring opportunities. With the one touch restriction outside players must be anticipating and thinking ahead at all times.

Progression/Variation
Limit the outside players to one touch.

Have the outside players only play crosses instead of looking to make passes to feet. To facilitate an emphasis on crosses, maybe widen the field 5 yards on each side.

Progress to 4v4 in the middle. Increase the length of the field from goal to goal to a double box, 36 yards.

As the players get used to the drill and the rotation, this will become a high tempo attacking exercise with a lot of shooting and finishing for the players without them standing around in lines waiting for their turn.

By Gregg Gillies

Gregg Gillies is a nationally licensed coach through the USSF and is a Youth Athlete Development Specialist and Head Coach at Mount Laurel United Soccer Club, where he currently coaches a u14 girls team, the MLU Raptors. He also is the owner of www.NoLimitsSoccerTraining.com, where his focus is on maximizing a player’s individual technical skills, soccer IQ, and overall athletic development.

Competitive Technical Passing

By Gregg Gillies –

Warm Up

Set Up: Space can vary depending on number of players and how difficult you want it to be. Set up a variety of cone “goals” randomly throughout a space and pair up your players in teams of two, each team has one ball. Use at least 5 cone “goals.”

The players, in pairs with one ball, are to complete as many passes as they possibly can through the cone goals scattered thoughout the playing area, in a set amount of time (30 to 90 seconds). The team with the highest number of completed passes wins.

Players can not complete multiple passes through the same goal without going to at least two other goals first.

You can vary the number of goals and size of the playing area to make the drills more or less difficult. The smaller the area, the more traffic that each team needs to be aware of and avoid, making the game more challenging.

Make the receiving player of a pass that scores a goal call out the number of that goal, loud and proud. This helps with getting players to talk, especially at younger ages.

Coaching Points:
The accuracy and pace of the pass, as well as good communication between players on a team are extremely important in being successful at this drill.

Players need to keep their heads up and be aware of their surroundings so they don’t run into other players or have a pass fail because it hit another player or another teams ball.

The quality of all touches is important so traffic can be avoided, causing time to be lost if a ball is knocked away via a collision with another player or another ball.

Progressions and Variations

Set Up: See below in diagram two. Divide up into multiple teams of four to six players. The cones that need to be passed through and the distance between the cones will depend on the skill level of your players. 10 to 12 yard passes are long enough distance wise as we are looking for quick, quality passes on the ground with at most two touches, one if possible.

Passes must go between the two cones in front of the player you are passing to. That player can then play a one touch pass or take a first touch. The return pass must also go through the far two cones. When a pass is made, that player goes to the back of the next line.

The teams are competing to complete the most number of passes in a set time like 30 or 45 seconds. Any pass that does not go through the far two cones, does not count. This is true if the pass goes wide, but also true of the receiving player steps up and takes their first touch ahead of the cones without letting the ball travel through.

Coaching Points
Focus on accuracy and weight of the pass. A good, solid pass that allows a teammate to return it with one touch will give a team the ability to complete more passes in the time allowed. The more touches a teammate must take to control the pass, the fewer total passes that will be completed.

Whichever team completes the most number of passes wins.

The competition and cones takes a simple, boring passing drill and dramatically increases the intensity and focus of the players.

Progression/Variation #2
Same Set up but add a 1-2 into the senquence as shown below in diagrams 4 and 5.

In this version, count all passes completed that go through the cones.

These drills and variations are a great way to work on technique without defense but also add an ellement of pressure and intensity (as well as focus) that you don’t get with typical drills. Adding that element of competition can help players more quickly develop their technique and skill.

One last thought on the competition element. You can create two (or three or more depending on total number of players) to make it one overall competition by adding the total number of passes completed through each variaton.

For example, let’s say you have 12 players and in the team passing drill, you have 3 reams, which is 4 players per team. For the first drill, when they are working in pairs, separate them into 3 teams of 4 players and then into pairs within each team.

The total number of completed passes is the total of the passes completed by the pairs within each team. Then keep the same teams throughout all variations, with the winner being total number of passes completed throughoug the session.

By Gregg Gillies

Gregg Gillies is a nationally licensed coach through the USSF and is a Youth Athlete Development Specialist and Head Coach at Mount Laurel United Soccer Club, where he currently coaches a u14 girls team, the MLU Raptors. He also is the owner of www.NoLimitsSoccerTraining.com, where his focus is on maximizing a player’s individual technical skills, soccer IQ, and overall athletic development.

Show and Go-Go and Show

By Gregg Gillies –

Players, especially at a younger age, struggle with the concept of specific off the ball movements in order to create space from a defender and get open to receive a pass. In this drill we are going to work on creating space using the specific techniques of ‘show to go’ and ‘go to show’, also known as ‘check away and to’ and ‘check to and away.’

Set Up: (20 yds x 10 yds) 3 players per group as shown below in diagram 1. Include a cone square in the middle with the cones roughly 4 yards apart.

There is a player at each end and one in the middle, standing next to one of the four cones. We are working on two specific movements – going away from the ball and showing back to it as well as showing to the ball and then going away into space.

Diagram 1

Above is the starting position of the drill. It shows two groups. The first group on the left will go through the show to go movement and the second will show the go to show movement. This can be seen below in Diagram 2.

Diagram 2

On the left, the player moves parallel to the two cones, toward the player with the ball and then bends the run diagonally away to create space from the defender, in order to receive a longer pass.

On the right, the player is starting closer to the player with the ball, starts the run away, and then bends back diagonally, sprinting into space in a support position to receive the pass, preferably in a side on position to be able to see the field. To do this the player must sell the “go” run in order to create enough space from the defender to receive the ball in this position, with the outside, or back, foot.

Once they receive the ball, they pass it to the third player on the other endline.

When initialy learning these movements with younger players, you can teach them one and reset after each play through.

Once they know the two movements, as you can see above, after passing the ball to the third player, they are in position to make the opposite run. If they started with a ‘show to go’ they are now in the starting position of the ‘go to show.’

When they know both, the drill can continue nonstop with the same player in the middle. You can rotate the middle player ever 60 to 120 seconds.

Coaching Points
The player needs to be decisive with their movement so that the defender sees it and stays with them on the initial run. Then the player turns quickly, changing the run and leaving the defender behind as they move into space to receive the pass.

The player needs to sell the initial movement to draw the defender before moving into space.

Timing – stress the importance of the timing, both of the run and the pass, so that the pass is received in space at the appropriate time.

Body Positioning – the player should check their shoulder on the “go to show” movement to be sure they can get in a side on position to receive the pass. While it’s not always possible in the game, be sure they put in the extra effort on the run to always get side on in this drill with no defense.

By getting side on and taking the ball with the back foot they are able to see the entire field as they receive the ball, giving them more time to make a decision.

In the ‘show to go’ movement, when successfully employed, the body positioning is completely different. In ‘show to go’, you are hoping for a slightly longer pass that can be played ahead of the player, into space for them to run on to, preferably to the outside of the now trailing defender, keeping the offensive player’s body between the ball and the defender.

Creating Space – The most important thing to know is where is the defender. This, along with the timing, weight and accuracy of the pass, will determine how a player is able to receive the ball. How do we do this? The player making the run must check their shoulder so they know if they’ve created enough space between them and the defender to open up and receive the ball in a side on position.

Decision Making – the player receiving the pass needs to make the correct decision on how best to receive the pass in order to keep possession.

Technique – a good decision needs to be followed by a quality first touch that allows the player to keep the ball and be able to make a decision to dribble or pass.

Progressions
In the first progression, as seen in Diagram 3 below, is quite simple. Remove the four cones making a square and replace with one cone, or pole to simulate the defender. Now the players need to make the same runs without the extra guidance of the four cones showing them exactly where to start the run and change direction.

With older more experienced players, you may start here (or even with the second progression in diagrams 4 and 5).

Diagram 3

The next progression is seen in Diagrams 4 and 5. This uses a passive defender.

Diagram 4 (Go to Show)

Diagram 5 (Show to Go)

Once the players are doing well with this, you can have the defenders vary their response to the run. Sometimes let enough space be created (especially in Go to Show) so that the player receiving the pass can get side on. Sometimes have the defender not be fooled (but allow the player to receive the pass) and trail the offensive player but in a closer position so getting side on to receive would be difficult.

This will help get the player used to checking their shoulder and making decisions on how best to receive the pass.

Finally, you can have the defender go 100%. The offensive player’s goal in the middle is to receive a pass using these techniques and make a pass to the player on the other endline. Always restart with the offensive and defensive players in the middle.

The choice of which run to make is up to the offensive player. The defender knows it’s one of two runs, but not which one.

Movement off the ball, especially specific runs and techniques are not natural for younger players. They watch the ball. Including these two simple runs can help with that.

By Gregg Gillies

Gregg Gillies is a nationally licensed coach through the USSF and is a Youth Athlete Development Specialist and Head Coach at Mount Laurel United Soccer Club, where he currently coaches a u14 girls team, the MLU Raptors. He also is the owner of www.NoLimitsSoccerTraining.com, where his focus is on maximizing a player’s individual technical skills, soccer IQ, and overall athletic development.

Give & Go Combination

By Gregg Gillies –

Set Up: Size (Circle about 20 yds in diameter, can depending on age, skill level, etc.) 6 – 8 players

The Drill:
• Players A starts in the middle with a ball. Player A passes to Player B and then applies “passive” defensive pressure (see Diagram 2)
• Player B passes to Player C and plays a 1-2 combination around Player A. Player A takes Player B’s place (see Diagram 3)
• The sequence starts again with Player B in the middle with the ball, where Player A had started.
• Player B starts the sequence again by passing to Player D (see Diagram 4)

Diagram 1 (set up)

Diagram 2

Diagram 3

Diagram 4

Coaching Points

  • Timing of the Run – Play the ball to the space even if the player isn’t there (teamwork, communication)
  • Communication
  • Quality of the pass (accuracy and weight of the pass – die it into the space for teammate to run onto)
  • Correct Foot – in the above diagram when B receives the 1-2 pass from C, the pass played into D should be with the left foot. The ball should be allowed to run across B’s body to the outsid (in this case left) foot to play into D one time.

Progression/Variation
Set Up – Keep the same circle but now add more players into the middle, each with a ball. This depends on the number of players and how dificult (crowded in the middle) you wish to make it. In the below diagram (5) there are 3 players in the middle with a ball and 8 players on the outside. A ratio of just less than half the number of players in the outside circle is a good guideline.

Diagram 5

We are still playing a 1-2, just in a slightly different manner, that also allows for more outside stimuli for the player to deal with, more technical skills, and more decision making and anticipation.

Each player in the middle is free to dribble towards any player on the outside and play a 1-2 combination, whereby they switch and become the outside player.

Diagram 6

Once they make the pass to the outside player’s feet, they break to either side of them at roughly a 45 degree angle to receive a return pass. They must turn and rotate their body so that they are now facing into the middle of the circle when they receive the ball.

Diagram 7

The player on the outside, after making the pass back, breaks into the middle to receive the final pass back in the 1-2 combination. Now they are in the middle. They must find another player on the outside and repeat the action of the 1-2.

This is a continuous drill that doesn’t stop.

Coaching Points:
Make sure the players communicate and heads are up and aware. They should call out the name of the player they are passing to BEFORE making the pass. Be ready and aware to keep the ball and adjust by going to another player, in case someone else passes to the same teammate.

Quality of the Pass – The intial pass must be accurate and weighted properly. The inside player must then quickly move to the correction position. The weight and accuracy of the second pass is also crucial as it must be timed and weighted properly so that the first player can get turned facing the middle and receive the ball with the outside foot.

In order to player a quick 1-2 in small spaces the player must be off the shoulder of the defender (inthis case imaginary) and get into an open body position. This way, the ball can roll across the body so they can take it with the outside foot, allowing them to play an accurate one touch return pass.

Players need to keep their heads up as the middle of the circle can get crowded. Keep the ball close to the feet and work in the instep dribble.

Progressions / Variations
Make the second and third passes of the three pass sequence (the two passes that are the 1-2 combo), one touch passes.

Make each player make a move and change direction while dribbling before choosing a teammate for the 1-2 combo. Use the other dribblers as defenders.

They MUST make a move and change direction before making a pass. This can includes moves such as a lunge fake, scissors, step over, Mathews, double scissors, twistoff, etc.

You can add more choices instead of just making it a 1-2 combination. The players would then have to call out (before making the pass) what they want. Common options include “Back!” in which the outside player just plays a one touch pass back and they stay on the outside.

A second option is “Hold!” where the outside player keeps the intial pass and dribbles into the middle to choose someone to pass to. The player who said “Hold” takes the position on the outside.

The other option (besides ‘One Two” is “Overlap!” In this case, the middle player says “Overlap!” and plays a pass to a player on the outside. They then proceed to run around (overlap) that player, who lays the ball off for them. A good coaching point here is to coach the receiver of the pass to take a touch away from the side the player will come out on before making the pass. In a game, it’s this touch that takes the defender away from the space where the overlapping player is making their run.

Now your players have four choices, two where they switch with the outside player and two where they continue to another outside player.

By Gregg Gillies

Gregg Gillies is a nationally licensed coach through the USSF and is a Youth Athlete Development Specialist and Head Coach at Mount Laurel United Soccer Club, where he currently coaches a u14 girls team, the MLU Raptors. He also is the owner of www.NoLimitsSoccerTraining.com, where his focus is on maximizing a player’s individual technical skills, soccer IQ, and overall athletic development.

Competitive Cone Dribbling with Finishing and 1v1 Play

By Gregg Gillies –

Set Up: (20-30 yds by 10 yds per group) You’ll need 6 to 24 cones, depending on the number of players you have and how many you want in a each group so they can maximize the number of touches they get. See the diagram below for how you set up the cones.

The initial 5 cones are 2 to 5 feet apart (depending on player age and skill level). The 6th cones is 5 to 8 yards beyond the 5th cone. Every player in line has their own ball.

Coaching Points:

The focus is good control, with quick, soft touches at speed, utilizing the inside and outside of both feet.

After the 5th cone they use a quick acceleration, pushing the ball a little further ahead of them, but under control enough to make the sharp turn at the final cone.

It’s important to focus on the following with regard to all foot skill drills.

Technique (Footwork) – Players must be able to dribble with both feet, while making short, sharp touches on the ball. The ball can not be allowed to get away from them or they will lose control.

Technique (Vision) – Does the player have the ability to get their head up and see what’s around them or do they just focus on the next cone? Sometimes you can let them know that you will be holding up fingers and they will need to tell you how many, while they are performing the drill.

Positive Attitude and Confidence – It’s very important to be supportive of your players and encourage them when it comes to their dribbling. Most players take way too big a touch and always want to use speed to basically pass to themselves (especially at younger ages) and use their speed. It’s important that they become confident with the ball at their feet. It doesn’t matter how good they become at one touch passing, if they can’t have the ball at their feet, they will not be successful at the game of soccer.

Progressions and Variations:
There are many ways to progress this drill. How many, and which ones, you use will depend on the age and skill level of your players, as well as how much time you will spend on this drill. I recommend doing this drill for no more than 10 to 15 minutes. You can break up the variations amongst different practices.

Some progressions include:
– Left foot only
– Right foot only
– Inside of the foot only
– Outside of the foot only
– Transition Touch (Inside Left to Outside Right to Inside Right to Outside Left)
– Touch Across and Forward (2 Touches Inside Right to 2 Touches Inside Left – First touch forward, Second touch across)
– As many touches as possible between cones
– As few touches as possible between cones

To get more touches for everyone and allow for a change in dribbling pace, have the dribbler, once they are around the final cone, to speed dribble back to the start (to the side of the cones. This way, the next player can start after the person ahead of them goes through a few cones and you can allow all players to be dribbling almost continuously.

The next progression is to turn this competitive. While we must spend time utilizing some drills to develop technique, it’s not what our players signed up for. If you want to get the most out of them, find a way to make almost anything you do competitive in nature. It will help to accelerate the development of your players.

You want them to develop great technique, but more importantly, you want them to develop great skills. And you don’t do that without adding competitiveness and pressure.

That means, turn this into a relay race. Before the next player can go, the one dribbling must stop their ball next to that player, and then they slap hands.

It is easiest to have no rules in terms of touches but if you have enough coaches to keep an eye on the players (the most competitve get creative about cheating!), you can use rules like left foot or inside of foot only, as mentioned above..

In order to maximize touches, better to keep the teams small and have each player go two or three times per relay race.

Now let’s add another layer of competitivness, while also adding another technique, accurate passing and finishing. As you’ll see in the diagram below, add small goals about 10 to 15 yards after the final (6th cone).

Here’s how this variation works. The players dribble through the 5 cones and then they must shoot/pass into the small goal from beyond the final (6th) cone. As soon as they shoot, the teammate behind them can go. Miss or make, they grab their ball and hustle to the back of the line. First team to a set score wins, whether that’s 5, 10 or 15.

You can also add a simple condition on the finish, sush as left foot or right foot. If your players are at a higher skill level you could even do outside of a foot (and move the goal closer if necessary, to 5 or 8 yards).

Finally, we are going to add one more progression in terms of competitiveness and that’s adding an actual defender.

As you can see in diagram 4, utilzing 3 teams (you may have more or fewer depending on space available and number of players). Try and keep it to 3 to 5 players per team if possible.

This is the same as diagram 3 but there are two slight changes. The big change is now there is a defender waiting at th 6th cone. As you can see in the diagram the defenders are from the other teams. A player from team 2 is defending against team 1 and so on.

The defender is triggered to play when the dribbler gets through the cones. The dribbler then attacks 1v1 and tries to score in the goal. Once the ball goes out of play or a shot is taken, you reset. The player that just played offense now becomes a defender against another team.

In this drill, with a quick reset after each attempt, it’s not a race to a number. Instead, allow each player to go 3 times and the team with the most goals wins. To add another layer of competitiveness and get the defenders working hard, you could also keep track of defensive stops and then add the two numbers together for a total score.

For example, if a team scores 4 times and makes 8 stops they get 12 points.

Coaching Points

The coaching points from previous variations apply. The big change is the 1v1 attack. Most players, especially younger ones, try to self pass around defenders and beat them to the ball. There is no space for that in this drill. The coaches should really focus on helping the players learn that they don’t need to completely get around a player when in goal scoring range. They just need to slightly unbalance them to create a shooting angle around them.

This means a focus on quick touches and moves like a simple lunge fake, step over or scissors to send a defender slightly offbalance in one direction so the player can take a quick touch the other way and finish.

The moves to beat the “defender” should utilize what I call foundational 1v1 moves to beat a defender.

Some progressions include:
– Simple Outside of the Foot touch
– Lunge fake – when approaching the defender step out hard to one side as if you are about to accelerate around the defender in that direction but do not touch the ball. Then, using the outside of the opposite foot, take a touch the other directio around the defender.
– Scissors
– Double Scissors
– Step Over
– Matthews
– Matthews with Scissors
– Fake Kick and Go (fake a kick to the left with the right foot, place the right foot on top of the ball, take a slight backward hop on the left foot, and then accelerate away to the right by touching the ball with the outside of the right foot). You can also do the opposite.

Common Mistakes

Most players, when learning moves like above will do a combination of three things. They practically come to a stop when they are going to make the move, such as a scissor. Encourage them to keep their speed dribble. They don’t need to slow down to performa lunk fake or scissors.

Another common problem is they make the move too late. They get way too close to the defender before making the move. One way to work on this is to have coaches stand in the middle as defenders. Don’t actively defend, but if they get so close to you that you can stick your foot out to knock the ball away witout moving, do it. This will help them learn proper distancing when it comes to these moves.

Give these a shot. You’ll be surprised what the competitive variations do to the intensity level of your players during a simple, boring cone dribbling drill.

By Gregg Gillies

Gregg Gillies is a nationally licensed coach through the USSF and is a Youth Athlete Development Specialist and Head Coach at Mount Laurel United Soccer Club, where he currently coaches a u14 girls team, the MLU Raptors. He also is the owner of www.NoLimitsSoccerTraining.com, where his focus is on maximizing a player’s individual technical skills, soccer IQ, and overall athletic development.

Throw Catch – Getting Pressure on the Ball

By Sean Reed –

Objective
This session will focus on getting pressure on the ball using throw-catch (directional), which can be used within the warm-up.

The session can used to engage the players, work on their movements, working together giving players responsibility to manage and organize a way of playing (strategy).

Set Up
• 2 Teams within an area approx
• If GK are available or use outfield players and rotate them
• Pitch area 40 x 25 6v6 + GK (depending on number of players)
• GK area 3×3 / 5×5

Constraints
• Working the ball into the GK hands, within the area
• Players can run with the ball
• The opposition gains possession from an interception or when the ball hits the ground
• If the team scores, they regain possession starting with the GK

Progressions
• If the defending player can touch the player whilst in possession of the ball they gain possession
• The ball can not go over head height, but a pass can be made with one bounce

Progressions
• A half way line is introduced
• The team in possession can only score in the attacking half
• Players can not run with the ball
• The defending team must touch the ball when a player has possession to gain possession

The coach can progress and change the constraints depending on how they want to challenge the players. Above are some examples of changing the session to see how the players adapt and manage each of these situations.

Some Coaching Points
• Nearest player to apply pressure
• Support, balance and cover from other players
• Recognize when and how to apply pressure
• Acceleration and deceleration on approach
• Tracking runners
• Working together to develop a plan / strategy on how the team wants to defend, especially when the team attacking can only score in the attacking half

By Sean Reed
Former First Team Coach of Championship side Fulham FC. Sean is a UEFA A Coach with a Masters in Sport Coaching. He has over 15 years of experience working in professional football from Academy through to First team in the Premiership and Championship.

Web – www.seanjreed.com
Twitter – @SeanJReed