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4 v 4 With Four External Supporting Players

By Arthur Bell –

Setup:
Area – 40yd x 60yd box.
Players x 12.
Attackers (Black) x 4, Defenders (Yellow) x 4, Neutral (Red) x 4.

Execution:
Area is divided into 2 equal rectangles. Play 4 v 4 in one half of the field with the support of 4 external players.
The attacking team keep possession in their own half for as long as possible. When possession is lost or ball goes out of play they try to recover it before the opponent moves into their own half.

If the defending team wins possession, three of their players can go into their own half, they try to keep possession as they try to pass the ball into their own half.

Variations:
1. Team in possession has a maximum of two touches.
2. The ball must be dribbled into the other half.

3. The ball can be passed or dribbled by a defender into the opponents’ half.

By Arthur Bell

Play Out of the Back 4v3 Game

By Arthur Bell –

Setup:
Area – 40yd x 60yd box.
Goals x 2.
Players x 14.
GK x 2
Mannequins x 3.

Execution:
Two teams of seven players plus a goalkeeper.
Each team has four defenders in one half of the pitch and three attackers in the opponents’ half of the pitch.
The aim is to play out of defence 4 v 3 and to pass into the opponents half of the pitch to play 3 v 4.
When the play breaks down it restarts from the defending team’s goalkeeper.

Variations:
1. After the ball has been passed into the opponents’ half, one defender can go forward to support, to play 4v4 in opponents’ half. The defender must return to his own half when the play breaks down.

2. Two touch for the team in possession.
3. The ball can be passed or dribbled by a defender into the opponents’ half.

By Arthur Bell

The Passing Box

By Arthur Bell –

Setup:
Area – 10yd x 10yd box
Players x 4.
Cones x 5.
Ball

Execution:
A player at four of the five cones.
First player with the ball can pass to any player then run to the free cone.
This is repeated pass to any player and go the free cone.

Variations:
1. Two touch control and pass.
2. Chip pass.
3. First time one touch.

By Arthur Bell

Passing Warm-Up

By Arthur Bell –

Setup:
Area – Full pitch
Players x 16.
GK x2
Cones x 12.
Balls

Execution:
Squad divided into two groups.
One player at each of the cones.
Rest of squad line up behind the players at first cones.
Both groups work at the same time.
First player dribbles towards the second player, passes from half way then follows his pass.
Second player, receives and repeats to the next cone.
The last player receives, shoots at goal, collects ball and joins the next queue.

Variations:
1. Two touch control and pass.

2. Chip pass.

3. Lay off and return pass.

4. Miss a player out with a longer pass.

 

By Arthur Bell

Four Group Passing Drill

By Arthur Bell –

Setup:
Area – 30 yds. X 30 yds.
Players x 16.
Cones x 4.
Balls

Execution:
4 players at each of the cones.
First player passes long to the second player, then follows his pass.
Second player, receives and lays ball back, then runs to the next cone on his left.

The first player then receives ball and plays it to towards the right.
Third player passes ball back then checks to go in the opposite direction.

Fourth player plays a longer diagonal pass to the moving third player.
Third player receives and dribbles to the next cone.

The sequence is repeated on alternate sides

Variations:
1. Players are restricted to a maximum of two touches.
2. Players play the ball one touch.

By Arthur Bell

Counter-Pressing Drills

By Arthur Bell –

Setup:
Area – 30 yds. X 30 yds.
Players x 8 – 11.
Cones x 6.
Balls

Execution:
4 players on the outside plus 1 on the inside V 3 defenders.
Players in black keep possession, passes must go through the player in the circle.

If the three players in the middle win the ball, they immediately try to attack one of the goals. If they score then the defenders are rotated.

The five players who lost possession immediately counter press.
If they cannot press immediately, then they should block the routes to goal.

Variations:
1. Players are restricted to a maximum of two touches.
2. Players play the ball one touch.
3. Play 7 V 4.

By Arthur Bell

Two Team Crossing and Finishing Drill

By Arthur Bell –

Setup:
Area – half field.
Players x 12 – 18.
GK x 1
Cones x 6.
Poles x 3
Balls x 6

Execution:
Players divided into two groups or teams.
One player in each group at each of their coloured cone.

Player A passes to player B, player A then sprints out wide round the pole to get in a position to cross.
Player B lays the ball off for C.
C passes the ball out wide for A.

Players B and C bend and stagger their run around the middle pole into the box ready to receive the cross

5

Three new players must immediately move to the cones to get ready for the next sequence.
As the wide player A crosses the ball, the other group (yellow) can start the same sequence.
Play continues in this alternating fashion.

Variations:
1. Players are restricted to a maximum of two touches.
2. Players play the ball one touch.
3. Players alternate sides.
4. Goals can only be scored with a header or volley.
5. Competitive, first team to score ten wins.

By Arthur Bell

Triangular Passing Drill

By Arthur Bell –

Setup:
30 x 30 yard area.
Players x 12.
Cones x 6.
Balls x 3

Execution:
3/4 Players at each corner of the large outside triangle.
One player in the small central triangle facing one of the outside groups.

First player on the outside with the ball passes to the facing central player, then sprints to the end of the next group.

Central player receives and passes ball back to the group, then turns to face the next group.

This sequence is repeated at the next two corners.

This sequence continues for a specific time e.g.45s, before changing central player.
Keep the tempo as high as possible.

Variations:
1. Players are restricted to a maximum of two touches.
2. Players play the ball one touch.
3. A second central player is added.

4. A third central player is added.

5. The central cones can be used as mini goals and the central players replaced by Goalkeepers.

By Arthur Bell

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