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The Passing Box

By Arthur Bell –

Setup:
Area – 10yd x 10yd box
Players x 4.
Cones x 5.
Ball

Execution:
A player at four of the five cones.
First player with the ball can pass to any player then run to the free cone.
This is repeated pass to any player and go the free cone.

Variations:
1. Two touch control and pass.
2. Chip pass.
3. First time one touch.

By Arthur Bell

Passing Warm-Up

By Arthur Bell –

Setup:
Area – Full pitch
Players x 16.
GK x2
Cones x 12.
Balls

Execution:
Squad divided into two groups.
One player at each of the cones.
Rest of squad line up behind the players at first cones.
Both groups work at the same time.
First player dribbles towards the second player, passes from half way then follows his pass.
Second player, receives and repeats to the next cone.
The last player receives, shoots at goal, collects ball and joins the next queue.

Variations:
1. Two touch control and pass.

2. Chip pass.

3. Lay off and return pass.

4. Miss a player out with a longer pass.

 

By Arthur Bell

Four Group Passing Drill

By Arthur Bell –

Setup:
Area – 30 yds. X 30 yds.
Players x 16.
Cones x 4.
Balls

Execution:
4 players at each of the cones.
First player passes long to the second player, then follows his pass.
Second player, receives and lays ball back, then runs to the next cone on his left.

The first player then receives ball and plays it to towards the right.
Third player passes ball back then checks to go in the opposite direction.

Fourth player plays a longer diagonal pass to the moving third player.
Third player receives and dribbles to the next cone.

The sequence is repeated on alternate sides

Variations:
1. Players are restricted to a maximum of two touches.
2. Players play the ball one touch.

By Arthur Bell

Counter-Pressing Drills

By Arthur Bell –

Setup:
Area – 30 yds. X 30 yds.
Players x 8 – 11.
Cones x 6.
Balls

Execution:
4 players on the outside plus 1 on the inside V 3 defenders.
Players in black keep possession, passes must go through the player in the circle.

If the three players in the middle win the ball, they immediately try to attack one of the goals. If they score then the defenders are rotated.

The five players who lost possession immediately counter press.
If they cannot press immediately, then they should block the routes to goal.

Variations:
1. Players are restricted to a maximum of two touches.
2. Players play the ball one touch.
3. Play 7 V 4.

By Arthur Bell

Two Team Crossing and Finishing Drill

By Arthur Bell –

Setup:
Area – half field.
Players x 12 – 18.
GK x 1
Cones x 6.
Poles x 3
Balls x 6

Execution:
Players divided into two groups or teams.
One player in each group at each of their coloured cone.

Player A passes to player B, player A then sprints out wide round the pole to get in a position to cross.
Player B lays the ball off for C.
C passes the ball out wide for A.

Players B and C bend and stagger their run around the middle pole into the box ready to receive the cross

5

Three new players must immediately move to the cones to get ready for the next sequence.
As the wide player A crosses the ball, the other group (yellow) can start the same sequence.
Play continues in this alternating fashion.

Variations:
1. Players are restricted to a maximum of two touches.
2. Players play the ball one touch.
3. Players alternate sides.
4. Goals can only be scored with a header or volley.
5. Competitive, first team to score ten wins.

By Arthur Bell

Triangular Passing Drill

By Arthur Bell –

Setup:
30 x 30 yard area.
Players x 12.
Cones x 6.
Balls x 3

Execution:
3/4 Players at each corner of the large outside triangle.
One player in the small central triangle facing one of the outside groups.

First player on the outside with the ball passes to the facing central player, then sprints to the end of the next group.

Central player receives and passes ball back to the group, then turns to face the next group.

This sequence is repeated at the next two corners.

This sequence continues for a specific time e.g.45s, before changing central player.
Keep the tempo as high as possible.

Variations:
1. Players are restricted to a maximum of two touches.
2. Players play the ball one touch.
3. A second central player is added.

4. A third central player is added.

5. The central cones can be used as mini goals and the central players replaced by Goalkeepers.

By Arthur Bell

Drill to Play Through the Central Area

By Arthur Bell –

Setup:
Age and stage appropriate area.
Cones x 8.
Outfield players x 12+.
Balls x 2

Execution:
First player passes long to second player.
Second player receives and lays ball back to the supporting third player.
Third player plays ball in front of the fourth player.
Fourth player moves to the ball and passes to the end player.
Players follow their pass to replace the receiving player.

This is repeated on the other side at the same time.

Variations:
First player passes long to second player.
Second player receives and lays ball back to the opposite supporting third player.
Third player plays ball in front of the fourth player.
Fourth player moves to the ball and passes to the end player.
Players follow their pass to replace the receiving player.
This is repeated on the other side at the same time.

2. Players take a maximum of two touches
3. Players play one touch.

By Arthur Bell

Three Team Rondo

By Arthur Bell –

Setup:
3 areas of 15 x 12yds.
The middle zone has 3yd channels marked with cones.
Outfield players x 12.
Teams x 3

Execution:
Three teams of four players.
One team in each half of the pitch and one team in the middle zone.
The team in the middle zone must split into two groups of two players.
To start, the black team keep possession against two yellow defenders.

The players can score in two ways
(1) Passing down the side channel or
(2) Making 8 passes.
If the ball is passed down the channel or leaves the pitch, then the two yellow defenders return to the middle zone and two other yellow players must run to defend 2 v 4 against the red team.
When inside the middle zone, the yellow players are not allowed to block passes in the channels.
Play for 3×3 minutes with each team having a turn as the middle team.

Variations:
1. The players are limited to a maximum of two touches.
2. Team in possession must make 8 passes and then pass down the side channel.
3. Defend with 3 players

By Arthur Bell

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