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Finishing from Distance Drill

By Arthur Bell –

Setup:
Area – Double penalty box.
Players – 5 black, 5 yellow. 12 (6v6, 4 players and a keeper in the defensive half, 1 player in the attacking half)
GK x 2
Markers x 12 yellow, 6 red.
Goals x 2 full size.
Balls.

Execution:
Play 6v6 with each team attacking a goal.
Play begins with the GKr who must roll the ball to a player in the same half.
There is only one player forward in the attacking half.
Players cannot cross the halfway line.
Player in the attacking half cannot score.
Players can only score from their own half.
Attacking player looks to intercept or gain rebounds and recycle to their own half.
If ball goes out of play, play restarts from the other GK.

Variations:
1. A second player goes into the attacking half.

2. Attacking players can score from the attacking half if the last touch was from an opponent, i.e. rebounds, interceptions.

By Arthur Bell

Two Goal Finishing Drill

By Arthur Bell –

Setup:
Area – 1/2 of pitch.
Players – 8 to 10 black, 8 to 10 yellow.
GK x 2
Markers x 7 yellow, 7 red.
Goals x 2 full size.
Balls.

Execution:
Player 1 starts with the ball, passes to Player 2, then follows pass.
Player 2 takes the ball to the side and plays an angled pass to Player 3, then follows pass.

Player 3 takes the ball at an angle to pass back to Player 4, then spins through the gate.
When Player 4 spins to receive the ball.

Player 4 receives the ball and plays a through pass to Player 5.
Player 5 receives and shoots.
Player rotation 1 to 2 to 3 to 4 to 5 to Start.

Variations:
1. Players have a maximum of two touches.
2. Player 5 cuts back to the supporting Player 3.

3. Player 5 opts to shoot or cut back to Player 3.
4. Change sides after a certain time.
5. Make it rotational, Player 5 rotation, goes to start of the other side.

By Arthur Bell

Attack v Defense SSG

By Arthur Bell –

Setup:
Area – 2/3 of pitch.
Players – 8 black, 4 yellow.
GK x 1
Markers – 10 yellow, 4 red.
Balls.

Execution:
Player 1 starts with the ball, passes to Player 2, then supports play.
Player 2 passes the ball to Player 3, then supports play.
Player 3 passes the ball to Player 4, then supports play.
When Player 1 initiates the first pass, Player 5 and two defenders come into the play.
When Player 4 receives the ball, it becomes five attackers versus two defenders.

When Player 4 receives the ball, it becomes five attackers versus two defenders.
Play continues until a goal is scored, the Goal Keeper saves, a defender wins possession, or the ball goes out of play.
Players return to their positions, Players 2 and 3 change sides and the attack starts on the other side.

Variations:
1. Players have a maximum of two touches.
2. Five attackers versus three defenders.

3. Five attackers versus four defenders.

By Arthur Bell

Switching Play Drill

By Arthur Bell –

Setup:
Area – 30yds x 20yds.
Players x 18.
Mannequins x 2.
Markers x 4.
Balls x 2.

Execution:
Both groups start at the same time, at the same end.
Player 1 passes the ball to Player 2.
Player 1 runs between the mannequins towards player 2.

Player 2 lays off the ball to Player 1.
Player 2 runs to the next position.
Player 1 passes to player 3.

Player 3 receives, and switches play to Player 4.
Player 4 receives, and plays ball back to the start, then joins that group.

Movement pattern of the ball.

Movement pattern of players and ball.

Variations:
1. Players have a maximum of two touches.
2. The diagonal pass is lofted.
3. The diagonal pass is driven.

By Arthur Bell

Passing Combination Drills

By Arthur Bell –

Setup:
Area – 30 yards x 30 yards
Players x 12.
Markers x 12.
Balls.

Two players at each of the corner yellow markers.
One in the red marker gate.
A ball at each corner.

Execution:
Passing in an anti-clockwise direction. The player who is standing in the middle of the gate checking to their right and opening their body up so that they can see their team mate who is about to pass them the ball and also see player to their left who they will pass to next.

Players with the ball pass to the central player and then go to the central gate.

The central player who has just checked now receives the ball with their back foot, then passes to the player in the next group and then follows their pass.

The player who made the first pass now moves to the middle of the gate. All four corners at the same time.

Variations:
1. Central player checks to their left.
2. Passes in a clockwise direction.
3. The central players lay the ball back to the first player who plays the ball through to the next group.

The rotation remains the same.

By Arthur Bell

Diagonal Shooting SSG

By Arthur Bell –

Setup:
Area – One third of field.
Players x 8.
GK x 1.
Mannequins x 2.
Markers x 2.
Balls.

Players on both sides of the goal, one player 25 yards from goal behind mannequin and one GK in goal

Execution:
Players at A and C start with a ball.
Player A passes the ball to player B.
Player B controls the ball and takes it past the mannequin and shoots at goal.
Player A goes to position B, Player B goes to the end of position C.

This is then repeated by players C and D on the other side.

Variations:
1. Players have a maximum of two touches.

2. Player A passes to Player B who has come short and lays it back to player A.
Player B spins round the mannequin and player A plays the ball into their path.
Player B shoots for goal.
This is repeated on the other side.
Players rotate A to B to C to D to A.

By Arthur Bell

4 v 4 With Four External Supporting Players

By Arthur Bell –

Setup:
Area – 40yd x 60yd box.
Players x 12.
Attackers (Black) x 4, Defenders (Yellow) x 4, Neutral (Red) x 4.

Execution:
Area is divided into 2 equal rectangles. Play 4 v 4 in one half of the field with the support of 4 external players.
The attacking team keep possession in their own half for as long as possible. When possession is lost or ball goes out of play they try to recover it before the opponent moves into their own half.

If the defending team wins possession, three of their players can go into their own half, they try to keep possession as they try to pass the ball into their own half.

Variations:
1. Team in possession has a maximum of two touches.
2. The ball must be dribbled into the other half.

3. The ball can be passed or dribbled by a defender into the opponents’ half.

By Arthur Bell

Play Out of the Back 4v3 Game

By Arthur Bell –

Setup:
Area – 40yd x 60yd box.
Goals x 2.
Players x 14.
GK x 2
Mannequins x 3.

Execution:
Two teams of seven players plus a goalkeeper.
Each team has four defenders in one half of the pitch and three attackers in the opponents’ half of the pitch.
The aim is to play out of defence 4 v 3 and to pass into the opponents half of the pitch to play 3 v 4.
When the play breaks down it restarts from the defending team’s goalkeeper.

Variations:
1. After the ball has been passed into the opponents’ half, one defender can go forward to support, to play 4v4 in opponents’ half. The defender must return to his own half when the play breaks down.

2. Two touch for the team in possession.
3. The ball can be passed or dribbled by a defender into the opponents’ half.

By Arthur Bell

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