Tag Archives for " finishing "

Directional Throw Catch

By Sean Reed – 

Objective

This session is a directional throw catch game. Similar to throw catch possession, but is working towards a goal and within a shape.

Session 1

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Diagram 1

Set Up

  • A session which can be used with a different number of players
  • Two teams split with 2x GK
  • Pitch size is dependent on the number of players
  • Throw catch working towards goal
  • A player is not allowed to run with the ball. Is only allowed to make a step on receiving a pass
  • The ball is turned over if it hits the ground, the ball is out of play or the opposition intercept
  • To score a player must head the ball into the goal, from a throw

Progression

  • Score with a volley
  • Allow the ball to bounce before final contact on goal

Coaching Points

  • Tempo of passing
  • Movement to receive the ball, angles of support
  • Tempo of movement
  • Awareness of movement and forward runs
  • Awareness of the next pass before the ball is received
  • Tracking runners
  • End product in front of goal

Session 2

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Diagram 2

Set Up

  • As within the previous session
  • The passing sequence is player (1) throws to player (2) who heads to the next player, who catches then throws.
  • A goal can be scored with either a head or a volley
  • The ball can bounce before a header or volley to score

Progression

  • Throw volley, catch (as with the throw head, catch)

Coaching Points

  • • As within previous session
    • Movement to support the header/volley
    • Movement to come short or go long
    • Direction and power when the header is played
    • Communication

Session 3

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Diagram 3

Set Up

  • Set up as with the previous session (session 3)
  • Start with throw catch, then move to head and volley throw catch. This time the pass cannot be played over-head height, but the ball can bounce once. It will encourage players to move and recognize a good supporting angle

Progression

  • Head catch. Player catches and serves to themselves to head the ball to make a pass
  • Volley catch. Player catches and serves to themselves to volley the ball to make a pass
  • As above but before the ball is caught, the player must take 1 touch to control the ball (i.e. chest, thigh then catch)

Coaching Points

  • As within previous sessions
  • Quality with the header and volley – type and weight of pass
  • Movement and angles to support the ball

By Sean Reed

Former First Team Coach of Championship side Fulham FC. Sean is a UEFA A Coach with a Masters in Sport Coaching. He has over 15 years of experience working in professional football from Academy through to First team in the Premiership and Championship.

Linkedin – www.developmentofplayers.com
Twitter – @SeanJReed

Crossing and Finishing Pattern

By Sean Reed – 

Objective

These sessions are working on crossing and finishing. Which include looking at players playing a diagonal pass into a wide player, for them combine to set for a cross into an area for players to attack.

Session 1

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Diagram 1

Set Up

  • Using 16 players + 2 GKS
  • Pitch is approx 54-60yds wide x 2 x penalty boxes long (width can be reduced depending on space available an the type of cross the coach wants to work on)
  • Area in the middle 10yds x 5yds where the attacking players start
  • Players crossing the ball are set up 2 players by the side of the goal and 2 players each side in the wide areas. See diagram 1
  • 2 Balls will start at the same time down opposite side. Played from 1 into 2 who receives on the half turn who then plays into 3, who opens up to cross the ball (this occurs both sides at the same time), 2 Players rest then join in the next attack.
  • 3 players will attack each goal (front, middle, back) – change up their runs, avoid straight lines
  • Players crossing the ball will follow their pass. Player in the position 3 will join the players on the side of the goal
  • Play then starts again once everyone is set
  • Teams will work for a set period of time, then switch round

Progression

  • Players in wide areas can combine
  • Change sides so players cross with the opposite side
  • Wide player can cut back to deliver an in-swinging cross

Coaching Points

  • Tempo of passing, play safe side
  • Movement before receiving the ball
  • 1st touch sets for the cross, opening up
  • Quality of cross
  • Timing of runs, players attacking the cross (across the front post, middle and back post), arriving onto the ball
  • Positive in front of goal

Session 2

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Diagram 2

Set Up

  • The set up remains the same as the previous session
  • The serving players now start on the opposite goal post and playing a diagonal pass on the angle for the player to set back for the cross
  • Players still follow pass 1 into 2. 2 sets for 3 and 3 crosses. 3 then joins the players next to the post
  • The player setting can take 2 touches

Progression

  • Player sets with one touch
  • Change sides so players cross with the opposite foot

Coaching Points

  • As within the previous session
  • Quality and pace on the diagonal pass
  • Quality and pace on the ball for the set
  • Timing of run coming onto the cross

Session 3

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Diagram 3

Set Up

  • Set up as with the previous session (session 2)
  • The ball is played from 1 into 2, who then controls to combine and play with 3 before crossing

Progression

  • Play one touch from the diagonal pass
  • Cut back to cross with an in-swinging cross

Coaching Points

  • As above
  • Check back and timing of runs if the wide player cuts back to cross with in-swinger

By Sean Reed

Former First Team Coach of Championship side Fulham FC. Sean is a UEFA A Coach with a Masters in Sport Coaching. He has over 15 years of experience working in professional football from Academy through to First team in the Premiership and Championship.

Linkedin – www.developmentofplayers.com
Twitter – @SeanJReed

The Next Thing!

By Sean Reed – 

Objective

These sessions are working on the player’s ability to switch focus from one action to the next from an attacking movement to a defending movement and from a defending movement to an attacking movement. Once they perform one action how quickly can the player refocus and turn their attention on what is required next.

Session 1

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Diagram 1

Set Up

  • The players are split into two teams. They are working within a 1v1 situation
  • Using two small goals, the balls are split each end
  • The pitch is 40yds long with an area of 5x5yds in set up in the middle of the pitch
  • Both teams set up by the side of the goal they are defending. The game starts with a player from one team in the middle area (defending). The other team starts with the ball on the goal line (attacking)
  • The player (attacking) starting with the ball will dribble as quickly as possible toward the middle area, once they have reached that area they can take a shot (the player must shoot within the area).
  • Once the player (attacking) starts dribbling, the player in the middle area (defending) can recover back toward their goal. This player is looking to block the shot taken by the attacking player (using any body part)
  • Once the attacking player has shot they then have to defend (recover back toward their goal). A player from the other team then starts dribbling toward the middle area to get their shot off
  • This continues back and forth for either a set number of turns or a period of time

Progression

  • The player defending can not use their hands to block the shot

Coaching Points

  • 1st touch when dribbling, using the space
  • Set-up for the shot within the middle area (hitting the target)
  • Speed and type of movement to recover when defending
  • Focus on the next action, selecting what is relevant and important

Session 2

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Diagram 2

Set Up

  • The players are split into two teams. They are working within a 1v1 situation
  • Two goals either end with GK in each goal
  • The pitch is 40yds long with one mannequin opposite team, which they will be shooting from (just outside the near post). The mannequins approx 10-15yds apart from each other
  • Both teams set up by the side of the goal they are defending
  • One team will start the practice by a player dribbling toward their mannequin. They must shot from the outside and just past the mannequin
  • Once they have shot a player from the opposite team can then start dribbling towards their mannequin to shoot. The player who has just shot has to recover and try to block / defend his opponents shot
  • The player defending must run back round the mannequin when recovering to block
  • This continues back and forth for either a set number of turns or a period of time

Progression

  • The player attacking can shoot from either side of the mannequin

Coaching Points

  • 1st touch when dribbling, using the space
  • Set-up for the shot past the mannequin
  • Speed and type of movement to recover when defending
  • Focus on the next action selecting what is relevant and important
  • Being brave to block the shot, using their body

Session 3

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Diagram 3

Set Up

  • The players are split into two teams. They are working within a 1v1 situation
  • Two goals either end with GK in each goal
  • One team starts on the side next to 2x mannequins which are 5yds apart
  • The other team starts on the side of the goal they are defending
  • The practice always starts with the team on the side. The player plays a pass from the 1st mannequin into the GK, then moves around the 2nd mannequin to receive the ball back, takes a touch for a shot on goal (approx 16-18yds out)
  • Once the player has shot, a player from the opposite team then dribbles towards the goal and they are then attacking creating a 1v1
  • The 1v1 stops when either a goal is scored, ball is out of play or the ball is in the GK’s hands
  • This continues for a number of turns for each player (for example 3x each). Then the teams switch

Progression

  • Starting from the other side of the pitch
  • The 1v1 does not finish until a goal or the ball is out of play
  • Develop into a 2v2

Coaching Points

  • 1st touch when dribbling, using the space
  • Set-up for the shot when combining with GK
  • Weight of pass from the GK
  • Speed and Type of Movement when turning to defend
  • Focus on the next movement, selecting what is relevant and important
  • Defending 1v1 forcing the player onto their weaker side, away from the goal. Patient with defending
  • Attacking 1v1 positive, taking the shot when possible

By Sean Reed

Former First Team Coach of Championship side Fulham FC. Sean is a UEFA A Coach with a Masters in Sport Coaching. He has over 15 years of experience working in professional football from Academy through to First team in the Premiership and Championship.

Linkedin – www.developmentofplayers.com
Twitter – @SeanJReed